A laptop, often called a notebook or "notebook computer", is a small, portable personal computer with a "clamshell" form factor, an alphanumeric keyboard on the lower part of the "clamshell" and a thin LCD orLED computer screen on the upper portion, which is opened up to use the computer. Laptops are folded shut for transportation, and thus are suitable for mobile use.[1] Although originally there was a distinction between laptops and notebooks, the former being bigger and heavier than the latter, as of 2014, there is often no longer any difference.[2] Laptops are commonly used in a variety of settings, such as at work, in education, and for personal multimedia and home computer use.
Miyerkules, Oktubre 19, 2016
Camera
A camera is an optical instrument for recording or capturing images, which may be stored locally, transmitted to another location, or both. The images may be individual stillphotographs or sequences of images constituting videos or movies. The camera is a remote sensing device as it senses subjects without physical contact. The word cameracomes from camera obscura, which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye.
Virtual reality
Virtual reality (virtual realities VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. Sometimes, can be bought for 100 pesos on Lazada or other online stores. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body"[1] or as an "immersive, interactive experience generated by a computer".[2] A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content.
Some advanced haptic systems in the 2010s now include tactile information, generally known as force feedback in medical, video gaming and military training applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA), either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training, which depict realistic images and sounds of the world, where the normal laws of physics apply (e.g., in flight simulators), or it can differ significantly from reality, such as in VR video games that take place in fantasy settings, where gamers can use fictional magic and telekinesis powers.
Watch
A watch is a small timepiece intended to be carried or worn by a person. It is designed to keep working despite the motions caused by the person's activities. A wristwatch is designed to be worn on a wrist, attached by a watch strap or other type of bracelet. A pocket watch is designed for a person to carry in a pocket.
Watches evolved in the 17th century from spring-powered clocks, which appeared as early as the 14th century. During most of its history the watch was a mechanical device, driven byclockwork, powered by winding a mainspring, and keeping time with an oscillating balance wheel. In the 1960s the electronic quartz watch was invented, which was powered by abattery and kept time with a vibrating quartz crystal. By the 1980s the quartz watch had taken over most of the market from the mechanical watch.
Today most inexpensive and medium-priced watches, used mainly for timekeeping, have quartz movements. Expensive collectible watches, valued more for their elaborate craftsmanship, aesthetic appeal and glamorous design than for simple timekeeping, often have traditional mechanical movements, even though they are less accurate and more expensive than electronic ones. Various extra features, called "complications", such as moon-phase displays and the different types of tourbillon, are sometimes included. Modern watches often display the day, date, month and year, and electronic watches may have many other functions. Time-related features such as timers, chronographs and alarm functions are common. Some modern designs incorporate calculators, GPS and Bluetooth technology or have heart-rate monitoring capabilities. Some watches use radio clock technology to regularly correct the time.
Developments in the 2010s include smartwatches, which are elaborate computer-like electronic devices designed to be worn on a wrist. They generally incorporate timekeeping functions, but these are only small fractions of what the smartwatch can do.
Source: https://en.wikipedia.org/wiki/Watch
Air conditioning
Air conditioning (often referred to as AC, A.C., or A/C) is the process of removing heat from a confined space, thus cooling the air, and removing humidity. This process is used to achieve a more comfortable interior environments, typically for humans or animals; however, air conditioners are also used to cool rooms filled with heat-producing electronic devices, such as computer servers or power amplifiers. Air conditioners often use a fan to distribute the conditioned air to an occupied space such as a building or a car to improve thermal comfort and indoor air quality. Electric refrigerant-based AC units range from small units that can cool a small bedroom, which can be carried by a single adult to massive units installed on the roof of office towers that can cool an entire building. The cooling is typically achieved through a refrigeration cycle, but sometimes evaporation or free cooling is used. Air conditioning systems can also be made based on desiccants. (chemicals which remove moisture from the air)
In the most general sense, air conditioning can refer to any form of technology that modifies the condition of air (heating, cooling, (de-)humidification, cleaning, ventilation, or air movement). In common usage, though, "air conditioning" refers to systems which cool air. In construction, a complete system of heating,ventilation, and air conditioning is referred to as heating, ventilation, and air conditioning (HVAC – as opposed to AC).
Source: https://en.wikipedia.org/wiki/Air_conditioning
Headphones
Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known asearbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone andmicrophone. Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as bluetooth or FM radio. The first headphones were developed in the 1800s from telephone receivers for use by telephone operators, to keep their hands free. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
Headphones are made in a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1/4 inch (6.35mm) or 1/8 inch (3.5mm) phone jack for plugging the headphones into the audio source. Some new stereo earbuds are completely wireless, using Bluetooth connectivity between the 2 speakers and with the smartphone. As of 2015, most headphones are amplified by a headphone amplifier, either an integrated amplifier (e.g., in an iPod) or a standalone unit. In the 2010s, headphones are used by people in everyday life to listen to audio material such as recorded music, podcasts, or radio shows. Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song they will play without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.
Video projector
A video projector is an image projector that receives a video signal and projects the corresponding image on a projection screen using a lens system. All video projectors use a very bright light to project the image, and most modern ones can correct any curves, blurriness, and other inconsistencies through manual settings. Video projectors are widely used for many applications such as conference room presentations, classroom training, home theatre and concerts. Projectors are widely used in many schools and other educational settings,sometimes connected to an interactive whiteboard to interactively teach pupils.
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